The OpenGL terrain generator is moving along nicely. I talked to Matt today and figured out how to average my normal vectors so that the lighting looks more realistic. The simulation currently allows you to move around in the world, flip from shaded to wireframe, add/remove water, and change the water level. I think it looks pretty good right now. The next job is to use the diamond square algorithm to dynamically generate clouds.
Terrain Generator
- Todo
- Professor Teaford